Our Cast of Players:
- Alexei Makarov (Ian): Human Expert – Technician/Adventurer, level 1.
- Christian (Craig): Human Psychic – Adventurer/Psychic Researcher, level 1.
- Hilton “Hiltie” Jones (Max): Human Expert – Biotech Crew/Pilot, level 1.
- Jonah Priest (Alan): Human Warrior – Security Crew/Ground Forces, level 1.
- Lazarus Morgenstern (Dave): Human Expert – Noble/Adventurer, level 1.
- Munroe (Ricky): Human Warrior – Soldier/Merc, level 1.
Munroe examines the bodies of the three Chittik pushed against the wall and looks at the Ushans with a slightly raised level of respect or, maybe, a somewhat lesser level of disdain. One of Chittik has been shot and the other two were bludgeoned to death.
With your arrival, the Ushans seem in a state of some considerable excitement and again, through gestures, demonstrate their interest in your firearms and their desire to take you somewhere. Before you leave, Hiltie tests the water in the fountain with his bioscanner, which pronounces it safe to drink. Munroe scoops up a handful – it is cool with a slightly metallic taste – and he slings his gear with weary resignation.
You leave the Ushans’ chamber. The six who were originally in there accompany you, leaving the two you rescued behind, and they steer you down the passageway back the way you came. Old habits die hard for Lazarus, and he finds himself creeping down the passageway before stopping at the first door you come to, on the left, checking carefully around its edges and listening. One of the Ushans takes his arm and shakes her head in a negative gesture, before pointing around the corner.
Once you are past the room with the dazzlingly bright crystal pillar and the series of alternating doors beyond it, the Ushans steer you right into an area of the tomb you have not previously entered. After proceeding down 20 metres of so of bronze passageway, it terminates in a pair of doors, one to each side. The lead Ushan points to Munroe’s gun, and then to the door on the left.
Munroe rolls his eyes and sighs, complaining loudly to the rest of you that he did not agree to come along on this mission in order to rescue a bunch of lettuce heads (as he puts it). Nonetheless, he pulls out both Beth and Kate, and takes up a ready position opposite the door. Hiltie unfurls an instapanel, snaps in a power cell, and fashions it into a rough shield shape. He passes it to Lazarus who places it upright just your side of the door before kneeling behind it to hold it in place. This allows Munroe to be shielded from the waist down while still being able to fire over it.
Priest takes a place at Munroe’s side, shotgun cocked and ready, then Munroe nods to Lazarus who presses the pressure stud next to the door. The door slides open and beyond is a small, bare L-shaped room. Two Chittik are in there and both spin around as the door opens. Munroe fires dropping one in mid-turn while the other decides discretion is the better part of valour and flees through a single door on the opposite wall. Priest tries to set off in pursuit but Lazarus and the instapanel shield are blocking the doorway, and so the Chittik shows you a clean pair of claws, the door sliding closed behind it.
Popping his head up from behind the shield, Lazarus sees that the room is now clear and enters, Munroe and Priest behind him. He goes over to the gore splattered body of the Chittik and relieves it of its stun club. Impatient to continue the pursuit, Priest crossed the small room and opens the other door. Beyond lies a short passageway, opening out into a room at which point it has been obstructed by an overturned table acting as a barricade of sorts.
Levelling his shotgun, Priest fires one barrel at the table (and misses) before hollering and charging down the passage, intending to barge though the table. Unfortunately, when he makes contact with it, he discovers that it is made of stone and is sent sprawling over the top of it with bruised shins. The Chittik concealed around the corner steps forward and smashes Priest across the back of the head with its stun club, leaving him dazed and confused. Munroe, hearing the commotion, doubles times it along the passageway and fires a flechette point blank into the Chittik’s face before it can finish Priest off, showering the man with insectoid brain and gore.
Munroe looks around the room checking all the corners and shadows, while Priest recovers his composure. It is a square room with one of the corners cut off by an angled door. Inside the room are two more of the stone tables, both littered with half chewed pieces of fruit, fairly fresh looking. Munroe silently gestures to Lazarus to take up position at the door with the ceraplast shield, although given the commotion stealth now seems largely pointless. Priest reloads his shotgun and takes up position next to Munroe.
With a tap on the shoulder from Munroe, Lazarus triggers the pressure stud and the door slides open. Inside the room beyond are three Chittik, obviously ready and waiting for you, concealed behind a mess of overturned furniture and armed with odd looking projectile weapons. Priest reacts first, letting the nearest one have both barrels from his shotgun, killing it instantly. Lazarus tries a snapshot from around the instapanel shield but his position is too awkward and his shot goes well wide. Munroe, for once, misses also.
There is a large boom in the confined space as the two remaining Chittik fire their odd but primitive looking weapons. One jams instantly, producing no more than a loud noise and some fireworks, the other hefts a large round projectile straight at Munroe that, by some miracle, he manages to dodge.
Sensing that you have them on the back foot and not wanting to lose the initiative, Priest decides against reloading his shotgun and discards it in favour of his staff, leaping into the room. Munroe curses and readjusts his aim, managing to kill the Chittik with the jammed weapon in a single shot. Now, however, with Priest in the room going hand to hand with the remaining Chittik, your firepower advantage is nullified as you dare not risk hitting the big man. The Chittik is a skilled unarmed combatant, and with its multiple limbs easily holds its own against Priest, even beginning to get the upper hand on him.
Munroe curses again, pulling on his kinesis wraps and readying himself for some close up and dirty infighting. Alexei takes out his monoblade dagger and does his best to look threatening and serious. The pair enter the fray against the Chittik and in the confused fight that follows it eventually succumbs to a stab from Alexei, who wipes the gore from his blade with his best “all in a day’s work” body language.
To be continued…